– Updated the Options menu to use wider text fields. – Offline with Bots match set up screen now uses different icons for ”Random” map groups based on the chosen game mode (Arms Race, Demolition or Classic). o The Warmup panel now properly clears when the UI clears it, so it knows to come back up again when necessary. – Updates have been made to the Warmup panel: o The Warmup panel never comes up if it doesn’t have a value to fill out the number. – Updated the hit area for menu buttons that prevents the buttons from flickering between up and over states when cursor is near the left edge of the button. – Armor and helmet icons have been updated. – A message stating you cannot drop an item will now display when you try to drop non-droppable items. – Now when you drop a weapon voluntarily, a message pops up letting you know it was dropped. – Updated weapon grind achievement descriptions to match their new values. – Updated the text for the Loading screen hints. This convar is currently set in GameModes.txt for each of the modes of play, and is set so that a vote to restart will work until someone reaches the knife level. o Added a new convar – ”sv_arms_race_vote_to_restart_disallowed_after” that should be set to the weapon level after which no restart match vote will be accepted. o The player list is now scrollable when there are more than 10 selectable players. o Fixed the result numbers sometimes not showing the very last vote that caused it to succeed or fail. o Now when a vote fails because it was cast recently, we show that warning message before we would show the failure for an individual voter recently casting a failed vote. – Updates have been made to the Vote UI: o The vote thumbs and counts now also display on the vote result, so you get a summary of why it passed or failed. – Removed Quick Match from the Play Menu. UI: – Added full screen windowed mode to video options. o Berettas o AK-47 o M4A4 o Desert Eagle o Galil AR – Added 8 new player models to the game: o Separatist o Anarchist o Pirate o Professional o FBI o IDF o SAS o SWAT – Updated the following viewmodel firing animations. This fixes major shoulder and elbow popping, minor forearm popping on transition between firing and idle while crouched. – Updated the 3rd person CT firing pose for SSG08. – Added some recoil to the SSG08 rifle viewmodel firing animation. This was inspired by community feedback that suggested more towards-the-viewer recoil and less vertical recoil. Thanks Wombo!Īnimations and Models: – Updated the AWP viewmodel firing animation. – Updating movement values to community vetted numbers. – The difficulty of the upper tier bots has been increased. – Increased Casual money rewards, per Beta feedback. – Moved the setting of maxplayer from maps to modes in gamemodes.txt. Bots now can react poorly (or well) to enemies that are dodging/strafing, and also must now account for their own movement while shooting. Players should see a substantial decrease in the ability of bots to get perfect shots on moving targets, especially at lower difficulty levels. Gameplay: – Adding Mac support – Update to bot aiming system. – Reduced the opacity core radius for player standing inside a smoke grenade. – Players should no longer be able to boost off of grenades. – Changed grenades to bounce more realistically off of players. – Fixed grenades becoming stuck on players or inside them when thrown from within a player volume. – Berettas no longer shift horizontally when their accuracy changes. – Increased the duration of the AWP deploy animation to 1.25 seconds. – Fixed the “quick switch exploit” that allowed players to bypass slow weapon cycle times by switching weapons. – Increased damage and increased movement speed of the SSG08. – Increased armor penetration and increased damage of the MP7. – Slightly lowered recoil and increased accuracy of the Famas. Weapons: – Increased recoil of the AK-47. Tack alla spelare som har hjälpt oss vägleda denna uppdatering genom respons på forumen!Ĭhange Notes for the next update (before August 14th): Denna uppdatering kommer innehålla de ändringar som listas nedan. Vi kommer uppdatera CS:GO-betan innan den 14 augusti. Vi har lärt oss en hel del från betan, och när vi nu går vidare är det bästa sättet att uppdatera Counter-Strike på att börja iterera på den utgivna produkten som kan upplevas av den bredaste spelarbasen. Ett exempel på denna respons (och kommande ändringar som de har orsakat i CS:GO) kan finnas nedan. – Betan kommer fortsätta för nuvarande testare och förköpsspelare till spelets släpps den 21 augustiĬounter-Strike: Global Offensive har kommit långt sedan betan började i december, tack vare respons från betadeltagare. – Alla spelare som förköper kommer få tillgång till betan den 14 augusti – Spelare som förköper kommer få 10% rabatt Från och med idag har alla en chans att förköpa CS:GO.
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